Goreclaw, Terror of Qal Sisma
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Goreclaw, Terror of Qal Sisma
Final zone distribution
121 instancesCommanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
40 decks
-
2
Ghalta, Primal Hunger
22 decks
-
3
Beorn the Fierce
16 decks
-
4
Ayula, Queen Among Bears
13 decks
-
5
Eshki, Temur's Roar
11 decks
-
6
Kona, Rescue Beastie
7 decks
-
7
Raph & Mikey, Troublemakers
7 decks
-
8
Ghalta, Stampede Tyrant
6 decks
-
9
Goreclaw, Terror of Qal Sisma
6 decks
-
10
Henzie "Toolbox" Torre
5 decks
The "good card" funnel
518 brought · 245 playersOnce cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=65) , vs 29% when it never left the library (n=318).
When players drew this card but left it in hand, they won 23% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -4.0pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.