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Goreclaw, Terror of Qal Sisma card art
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Goreclaw, Terror of Qal Sisma

{3} {G} · Legendary Creature — Bear · Commander Masters (CMM)
Times Brought
517
Decks Running
277
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Goreclaw, Terror of Qal Sisma card

Goreclaw, Terror of Qal Sisma

{3} {G}
Legendary Creature — Bear
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
Commander Masters (CMM) · Uncommon · Illustrated by Svetlin Velinov

Final zone distribution

121 instances
2.5%
Library
42.1%
Battlefield
19.0%
Graveyard
2.5%
Exile

The "good card" funnel

518 brought · 245 players
Brought to game
518
Ever drawn
105
Reached battlefield
68
Still on board at game end
51

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 32% of the time (n=65) , vs 29% when it never left the library (n=318).

When players drew this card but left it in hand, they won 23% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.5pp; 95% confidence interval -4.0pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=68
0%
T1
3%
T2
12%
T3
26%
T4
19%
T5
35%
T6-9
4%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 41% (18 / 68 cast on T4) Cast same turn as drawn 30%
68 of 100 times cast 68%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.