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Part of Bloomburrow
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Greater Good
6%
Live Inclusion
Times Brought
2606
Decks Running
1226
Median Cast Turn
7.0
Drawn → Played
45%
Format
First-cast turn
n=278
0%
T1
1%
T2
4%
T3
10%
T4
15%
T5
58%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
15%
(27 / 278 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
2609 brought · 1034 playersBrought to game
2609
Ever drawn
617
Reached battlefield
278
Still on board at game end
201
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.5pp
Players who cast this card win 42% of the time (n=254) , vs 23% when it never left the library (n=1630).
When players drew this card but left it in hand, they won 27% (n=300).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.3pp; 95% confidence interval +12.5pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
715 instances3.2%
Library
28.1%
Battlefield
26.3%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
159 decks
-
2
Bello, Bard of the Brambles
118 decks
-
3
Henzie "Toolbox" Torre
56 decks
-
4
Ashling, the Limitless
48 decks
-
5
Ghalta, Primal Hunger
39 decks
-
6
Disa the Restless
17 decks
-
7
Eddie Brock // Venom, Lethal Protector
14 decks
-
8
The Muckslinger Gang
14 decks
-
9
Kona, Rescue Beastie
13 decks
-
10
Omnath, Locus of Rage
13 decks
Card text
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.