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Part of Bloomburrow
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Greater Good
6%
Live Inclusion
Times Brought
1873
Decks Running
934
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=204
0%
T1
2%
T2
4%
T3
7%
T4
16%
T5
58%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
14%
(15 / 204 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
1876 brought · 791 playersBrought to game
1876
Ever drawn
438
Reached battlefield
204
Still on board at game end
148
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.3pp
Players who cast this card win 41% of the time (n=185) , vs 24% when it never left the library (n=1178).
When players drew this card but left it in hand, they won 28% (n=206).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.1pp; 95% confidence interval +10.3pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
503 instances2.6%
Library
29.4%
Battlefield
25.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
126 decks
-
2
Bello, Bard of the Brambles
92 decks
-
3
Henzie "Toolbox" Torre
46 decks
-
4
Ashling, the Limitless
37 decks
-
5
Ghalta, Primal Hunger
24 decks
-
6
Disa the Restless
15 decks
-
7
The Muckslinger Gang
13 decks
-
8
Omnath, Locus of Rage
11 decks
-
9
Toph, Earthbending Master
11 decks
-
10
Eddie Brock // Venom, Lethal Protector
10 decks
Card text
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.