collections_bookmark
Part of Bloomburrow
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Greater Good
6%
Live Inclusion
Times Brought
3415
Decks Running
1521
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=373
0%
T1
1%
T2
3%
T3
7%
T4
14%
T5
62%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
11%
(27 / 373 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
3418 brought · 1258 playersBrought to game
3418
Ever drawn
809
Reached battlefield
373
Still on board at game end
272
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.9pp
Players who cast this card win 42% of the time (n=344) , vs 24% when it never left the library (n=2144).
When players drew this card but left it in hand, they won 28% (n=386).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.0pp; 95% confidence interval +12.9pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
937 instances3.3%
Library
29.0%
Battlefield
26.3%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
187 decks
-
2
Bello, Bard of the Brambles
144 decks
-
3
Henzie "Toolbox" Torre
66 decks
-
4
Ashling, the Limitless
57 decks
-
5
Ghalta, Primal Hunger
56 decks
-
6
Eddie Brock // Venom, Lethal Protector
20 decks
-
7
The Muckslinger Gang
19 decks
-
8
Disa the Restless
18 decks
-
9
Xenagos, God of Revels
18 decks
-
10
Omnath, Locus of Rage
17 decks
Card text
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.