Greater Good
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Greater Good
Final zone distribution
391 instancesCommanders that played this card
in tracked games-
1
T'Challa, the Black Panther
146 decks
-
2
Bello, Bard of the Brambles
96 decks
-
3
Ghalta, Primal Hunger
42 decks
-
4
Ashling, the Limitless
30 decks
-
5
Henzie "Toolbox" Torre
26 decks
-
6
Omnath, Locus of Rage
16 decks
-
7
Kona, Rescue Beastie
11 decks
-
8
Disa the Restless
10 decks
-
9
Minsc & Boo, Timeless Heroes
10 decks
-
10
Zaxara, the Exemplary
10 decks
The "good card" funnel
1724 brought · 728 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=122) , vs 27% when it never left the library (n=986).
When players drew this card but left it in hand, they won 28% (n=148).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -2.9pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.