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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven (SOS)
Card Preview
Growth Curve
0%
Decklist Inclusion
Times Brought
181
Decks Running
68
In Decks
277
Decklist Inclusion
0%
Format
Card text
Growth Curve
Sorcery
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Secrets of Strixhaven (SOS)
·
Uncommon
·
Illustrated by Joe Slucher
Final zone distribution
48 instances8.3%
Library
54.2%
Graveyard
2.1%
Exile
35.4%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
18 decks
-
2
The Astonishing Ant-Man
17 decks
-
3
Animar, Soul of Elements
4 decks
-
4
Zimone, Paradox Sculptor
4 decks
-
5
Berta, Wise Extrapolator
3 decks
-
6
Teval, the Balanced Scale
3 decks
-
7
Kotis, the Fangkeeper
2 decks
-
8
Me, the Immortal
2 decks
-
9
Michelangelo, the Heart
2 decks
-
10
Adrix and Nev, Twincasters
1 decks
The "good card" funnel
181 brought · 64 playersBrought to game
181
Ever drawn
46
Reached battlefield
28
Still on board at game end
0
≥ -15.4pp
Players who cast this card win 36% of the time (n=26) , vs 33% when it never left the library (n=116).
When players drew this card but left it in hand, they won 8% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -15.4pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
14%
T4
14%
T5
54%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
0%
(0 / 28 cast on T2)
Cast same turn as drawn
25%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.