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Gruul Turf card art
Live Play Data

Gruul Turf

Land · Lorwyn Eclipsed Commander (ECC)
12%
Live Inclusion
Times Brought
778
Decks Running
410
Median Cast Turn
4.0
Drawn → Played
74%
Format

Gruul Turf appears in 12% of tracked multiplayer Commander decks and, when drawn, reaches the battlefield 74% of the time, with a median first-cast turn of 4.0.

Gruul Turf is a Ravnica bounce land that trades an enters-tapped penalty and the cost of returning a land to hand for reliable {R}{G} fixing. Across 751 tracked multiplayer Commander games on Playgroup Live, it sits in 12% of decks, appearing in 410 of the 3495 distinct decks that have played a game.

The draw-to-play rate of 74% tells a straightforward story: players who find Gruul Turf almost always deploy it. That figure reflects both the raw utility of two-color fixing and the fact that lands rarely get stranded in hand by counterplay the way spells do. Median first cast lands on turn 4.0, consistent with early land play, and 91% of cast copies are still on the battlefield at game's end, which is what you'd expect from a land with no built-in sacrifice clause.

The commander spread is broad. Gruul Turf shows up anywhere a deck runs red and green, from tight Gruul builds to five-color piles where it fills a budget fixing slot. The top commanders in our data skew heavily toward Gruul and Jund color identities, which matches the card's color restriction perfectly.

At a glance
  • 12% of tracked multiplayer Commander decks include Gruul Turf
  • 28% draw rate across games where it was in the deck
  • 74% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-cast turn
  • 91% battlefield stickiness: most copies survive to end of game
  • 361 distinct players have brought Gruul Turf to a tracked game, spreading the data widely

First-cast turn

n=162
15%
T1
17%
T2
15%
T3
12%
T4
10%
T5
23%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 6 · max 17
Cast same turn as drawn 46%

The "good card" funnel

779 brought · 361 players
Brought to game
779
Ever drawn
220
Reached battlefield
162
Still on board at game end
147
74%

Of 779 Gruul Turfs brought to games, 220 were drawn, 162 were cast, and the strong majority of those stuck on the battlefield through the end of the game.

≥ -6.8pp

Players who cast this card win 21% of the time (n=155) , vs 22% when it never left the library (n=479).

When players drew this card but left it in hand, they won 24% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.1pp; 95% confidence interval -6.8pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

242 instances
3.7%
Library
60.7%
Battlefield
16.1%
Graveyard
6.2%
Exile

The vast majority of Gruul Turf copies finish the game on the battlefield, which is typical for a land with no sacrifice ability and reflects its role as durable mana fixing rather than a temporary resource.

Commanders that played this card

in tracked games

The commander list skews almost entirely toward Gruul and Jund color identities, confirming that inclusion tracks closely with color-identity fit rather than any single archetype driving the numbers.

Frequently Asked

How often is Gruul Turf drawn in a Commander game?
In 751 tracked multiplayer games where Gruul Turf was in the deck, it was drawn 28% of the time. That is consistent with a singleton in a 100-card deck. Of 220 instances that reached a player's hand, 74% were cast before the game ended.
What turn does Gruul Turf typically hit the battlefield?
Median first-cast turn is 4.0, with the distribution peaking at turn 2 and a significant cluster through turn 3. The p25 is turn 2 and p75 is turn 6, meaning most casts happen in the early to mid game. Some copies land as late as turn 17 in very long games, but that is the extreme tail of the distribution.
Does casting Gruul Turf actually improve your chances of winning?
On the current dataset, the cast-vs-library win-rate delta is very small and the confidence interval crosses zero, so no clear directional signal emerges. Win rate when cast is 21% across 155 observations, compared to 22% across 479 observations where it stayed in the library. The honest read is that Gruul Turf is fixing infrastructure, not a card that swings outcomes on its own.
Is Gruul Turf legal in Commander?
Yes. Gruul Turf is legal in Commander, Duel Commander, Pauper Commander, Legacy, Modern, Vintage, and Oathbreaker. It is not legal in Standard, Pioneer, Historic, Alchemy, or Brawl formats. Its unrestricted legality in Commander and Pauper Commander is why it sees broad play across budget and non-budget builds alike.
How concentrated is the Gruul Turf data across players?
The dataset is well spread. 361 distinct players have brought Gruul Turf to a tracked game, and no single player accounts for more than 28% of instances. That breadth gives the aggregate numbers reasonable representativeness, even though Playgroup Live's total game count is still growing.
Why does Gruul Turf see play over a basic Forest or Mountain?
Gruul Turf taps for both {R} and {G} from a single land slot, which is the core appeal in a format where color fixing is at a premium. The bounce cost returns a land to hand rather than sacrificing it, so the net land count stays the same. Decks that care about landfall triggers, like those led by Omnath, Locus of Rage or Lord Windgrace, also treat the enters-the-battlefield trigger on the bounced land as a feature rather than a drawback.