Gruul Turf
Gruul Turf appears in 12% of tracked multiplayer Commander decks and, when drawn, reaches the battlefield 74% of the time, with a median first-cast turn of 4.0.
Gruul Turf is a Ravnica bounce land that trades an enters-tapped penalty and the cost of returning a land to hand for reliable {R}{G} fixing. Across 751 tracked multiplayer Commander games on Playgroup Live, it sits in 12% of decks, appearing in 410 of the 3495 distinct decks that have played a game.
The draw-to-play rate of 74% tells a straightforward story: players who find Gruul Turf almost always deploy it. That figure reflects both the raw utility of two-color fixing and the fact that lands rarely get stranded in hand by counterplay the way spells do. Median first cast lands on turn 4.0, consistent with early land play, and 91% of cast copies are still on the battlefield at game's end, which is what you'd expect from a land with no built-in sacrifice clause.
The commander spread is broad. Gruul Turf shows up anywhere a deck runs red and green, from tight Gruul builds to five-color piles where it fills a budget fixing slot. The top commanders in our data skew heavily toward Gruul and Jund color identities, which matches the card's color restriction perfectly.
- 12% of tracked multiplayer Commander decks include Gruul Turf
- 28% draw rate across games where it was in the deck
- 74% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn
- 91% battlefield stickiness: most copies survive to end of game
- 361 distinct players have brought Gruul Turf to a tracked game, spreading the data widely
First-cast turn
n=162The "good card" funnel
779 brought · 361 playersOf 779 Gruul Turfs brought to games, 220 were drawn, 162 were cast, and the strong majority of those stuck on the battlefield through the end of the game.
Players who cast this card win 21% of the time (n=155) , vs 22% when it never left the library (n=479).
When players drew this card but left it in hand, they won 24% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.1pp; 95% confidence interval -6.8pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
242 instancesThe vast majority of Gruul Turf copies finish the game on the battlefield, which is typical for a land with no sacrifice ability and reflects its role as durable mana fixing rather than a temporary resource.
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
53 decks
-
2
Auntie Ool, Cursewretch
46 decks
-
3
Kibo, Uktabi Prince
14 decks
-
4
Flubs, the Fool
11 decks
-
5
The Wandering Minstrel
11 decks
-
6
Toph, the First Metalbender
11 decks
-
7
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
10 decks
-
8
Chishiro, the Shattered Blade
9 decks
-
9
Wolverine, Best There Is
9 decks
-
10
Hearthhull, the Worldseed
8 decks
The commander list skews almost entirely toward Gruul and Jund color identities, confirming that inclusion tracks closely with color-identity fit rather than any single archetype driving the numbers.