Gruul Turf
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
127 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
45 decks
-
2
Bello, Bard of the Brambles
34 decks
-
3
Omnath, Locus of Rage
11 decks
-
4
Toph, the First Metalbender
9 decks
-
5
Chishiro, the Shattered Blade
7 decks
-
6
Kibo, Uktabi Prince
7 decks
-
7
Lord Windgrace
7 decks
-
8
Flubs, the Fool
6 decks
-
9
Gishath, Sun's Avatar
5 decks
-
10
Rin and Seri, Inseparable
5 decks
The "good card" funnel
604 brought · 257 playersOnce cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=75) , vs 25% when it never left the library (n=391).
When players drew this card but left it in hand, they won 36% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -1.3pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89Full analysis unlocks as more games are tracked. Stats refresh nightly.