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Part of Streets of New Capenna
·
Artifact
·
Streets of New Capenna (SNC)
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

,
, Untap two tapped creatures you control: Draw a card.




,
, Untap fifteen tapped creatures you control: You win the game.
Card Preview
Halo Fountain
Times Brought
310
Decks Running
161
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Halo Fountain
Artifact
Streets of New Capenna (SNC)
·
Mythic
·
Illustrated by Anastasia Ovchinnikova
Final zone distribution
48 instances50.0%
Battlefield
16.7%
Graveyard
8.3%
Exile
25.0%
Hand
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
56 decks
-
2
Baylen, the Haymaker
21 decks
-
3
Giada, Font of Hope
13 decks
-
4
Go-Shintai of Life's Origin
4 decks
-
5
Myrel, Shield of Argive
4 decks
-
6
Aziza, Mage Tower Captain
3 decks
-
7
Lucy MacLean, Positively Armed
3 decks
-
8
Rin and Seri, Inseparable
3 decks
-
9
Shorikai, Genesis Engine
3 decks
-
10
Emmara, Soul of the Accord
2 decks
The "good card" funnel
310 brought · 151 playersBrought to game
310
Ever drawn
41
Reached battlefield
27
Still on board at game end
24
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 23% of the time (n=23) , vs 23% when it never left the library (n=196).
Observed gap -0.4pp; 95% confidence interval -10.7pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
15%
T3
15%
T4
7%
T5
52%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
19%
(4 / 27 cast on T3)
Cast same turn as drawn
19%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.