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Part of Lorwyn Eclipsed
·
Instant
·
Lorwyn Eclipsed (ECL)
Card Preview
Harmonized Crescendo
Times Brought
452
Decks Running
246
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Harmonized Crescendo
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Tyler Walpole
Final zone distribution
93 instances1.1%
Library
7.5%
Battlefield
53.8%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Maralen, Fae Ascendant
29 decks
-
2
Thranduil, the Elvenking
27 decks
-
3
Uugguu, the Omniplasm
22 decks
-
4
Ovika, Enigma Goliath
16 decks
-
5
The Astonishing Ant-Man
14 decks
-
6
Namor the Sub-Mariner
11 decks
-
7
Alela, Cunning Conqueror
8 decks
-
8
Gandalf, Party Guest
6 decks
-
9
Choco, Seeker of Paradise
5 decks
-
10
Council of Reeds
5 decks
The "good card" funnel
452 brought · 235 playersBrought to game
452
Ever drawn
89
Reached battlefield
49
Still on board at game end
7
≥ -2.3pp
Players who cast this card win 30% of the time (n=41) , vs 25% when it never left the library (n=275).
When players drew this card but left it in hand, they won 19% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -2.3pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
0%
T2
0%
T3
4%
T4
16%
T5
63%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
47%
(13 / 49 cast on T6)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.