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Part of Lorwyn Eclipsed
·
Instant
·
Lorwyn Eclipsed (ECL)
Live Play Data
Harmonized Crescendo
2%
Live Inclusion
Times Brought
836
Decks Running
362
Median Cast Turn
7
Drawn → Played
43%
Format
First-cast turn
n=79
0%
T1
0%
T2
0%
T3
5%
T4
22%
T5
61%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
17
On curve
47%
(16 / 79 cast on T6)
Cast same turn as drawn
38%
The "good card" funnel
837 brought · 323 playersBrought to game
837
Ever drawn
183
Reached battlefield
79
Still on board at game end
7
≥ +7.2pp
Players who cast this card win 43% of the time (n=75) , vs 25% when it never left the library (n=553).
When players drew this card but left it in hand, they won 23% (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.9pp; 95% confidence interval +7.2pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
201 instances3.5%
Library
3.5%
Battlefield
50.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Uugguu, the Omniplasm
33 decks
-
2
The Astonishing Ant-Man
29 decks
-
3
Namor the Sub-Mariner
27 decks
-
4
Thranduil, the Elvenking
27 decks
-
5
Ovika, Enigma Goliath
26 decks
-
6
Maralen, Fae Ascendant
24 decks
-
7
Alela, Cunning Conqueror
23 decks
-
8
Gandalf, Party Guest
16 decks
-
9
The First Sliver
7 decks
-
10
The Watcher in the Water
7 decks
Card text
Harmonized Crescendo
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.