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Part of Lorwyn Eclipsed
·
Instant
·
Lorwyn Eclipsed (ECL)
Live Play Data
Harmonized Crescendo
2%
Live Inclusion
Times Brought
670
Decks Running
298
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=70
0%
T1
0%
T2
0%
T3
4%
T4
19%
T5
64%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
44%
(15 / 70 cast on T6)
Cast same turn as drawn
37%
The "good card" funnel
671 brought · 265 playersBrought to game
671
Ever drawn
148
Reached battlefield
70
Still on board at game end
6
≥ +5.3pp
Players who cast this card win 44% of the time (n=66) , vs 27% when it never left the library (n=445).
When players drew this card but left it in hand, they won 21% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +5.3pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
164 instances3.7%
Library
3.7%
Battlefield
51.8%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Namor the Sub-Mariner
26 decks
-
2
Uugguu, the Omniplasm
26 decks
-
3
Ovika, Enigma Goliath
25 decks
-
4
The Astonishing Ant-Man
23 decks
-
5
Thranduil, the Elvenking
21 decks
-
6
Maralen, Fae Ascendant
19 decks
-
7
Alela, Cunning Conqueror
17 decks
-
8
Gandalf, Party Guest
16 decks
-
9
The Watcher in the Water
7 decks
-
10
The First Sliver
6 decks
Card text
Harmonized Crescendo
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.