collections_bookmark Part of Lorwyn Eclipsed
Harmonized Crescendo card art
Live Play Data

Harmonized Crescendo

{4} {U} {U} · Instant · Lorwyn Eclipsed (ECL)
2%
Live Inclusion
Times Brought
566
Decks Running
256
Median Cast Turn
7
Drawn → Played
47%
Format

First-cast turn

n=59
0%
T1
0%
T2
0%
T3
3%
T4
22%
T5
61%
T6-9
14%
T10+
Median 7 P25 5 · P75 9 · max 17
On curve 46% (12 / 59 cast on T6) Cast same turn as drawn 37%

The "good card" funnel

567 brought · 226 players
Brought to game
567
Ever drawn
126
Reached battlefield
59
Still on board at game end
5
≥ +2.5pp

Players who cast this card win 41% of the time (n=55) , vs 26% when it never left the library (n=374).

When players drew this card but left it in hand, they won 20% (n=62).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.9pp; 95% confidence interval +2.5pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

141 instances
3.5%
Library
3.5%
Battlefield
51.8%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
Harmonized Crescendo card

Harmonized Crescendo

{4} {U} {U}
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Tyler Walpole

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.