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Part of Bloomburrow
Live Play Data
Haunted Mire
Land — Swamp Forest
·
Secrets of Strixhaven Commander (SOC)
7%
Live Inclusion
Times Brought
1166
Decks Running
542
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=263
25%
T1
9%
T2
7%
T3
8%
T4
10%
T5
32%
T6-9
9%
T10+
Median
5
P25
1
· P75
7
· max
14
Cast same turn as drawn
67%
The "good card" funnel
1166 brought · 482 playersBrought to game
1166
Ever drawn
331
Reached battlefield
263
Still on board at game end
250
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 28% of the time (n=243) , vs 20% when it never left the library (n=672).
When players drew this card but left it in hand, they won 25% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval +1.8pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
375 instances1.9%
Library
66.7%
Battlefield
15.2%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
141 decks
-
2
Teval, the Balanced Scale
76 decks
-
3
Hazel of the Rootbloom
50 decks
-
4
Chatterfang, Squirrel General
29 decks
-
5
Blech, Loafing Pest
16 decks
-
6
Ygra, Eater of All
14 decks
-
7
Witherbloom, the Balancer
9 decks
-
8
Henzie "Toolbox" Torre
8 decks
-
9
High Perfect Morcant
8 decks
-
10
Lathril, Blade of the Elves
8 decks
Card text
Haunted Mire
Land — Swamp Forest
(
: Add
or
.)
This land enters tapped.
Secrets of Strixhaven Commander (SOC)
·
Common
·
Illustrated by Bruce Brenneise
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.