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Haunted Mire card art
Live Play Data

Haunted Mire

Land — Swamp Forest · Secrets of Strixhaven Commander (SOC)
9%
Live Inclusion
Times Brought
635
Decks Running
316
Median Cast Turn
4.0
Drawn → Played
74%
Format

74% of drawn Haunted Mires are played before the game ends, and decks that land it on the battlefield win 32% of the time versus 21% when it stays buried in the library.

Haunted Mire shows up in 9% of tracked Golgari-eligible decks on Playgroup Live, a modest share that reflects its narrow two-color identity rather than any lack of utility. When it reaches a hand, 74% of copies are played before the game ends, one of the higher draw-to-play rates for any land in the dataset.

The win-rate signal is directional and worth noting: games where Haunted Mire reached the battlefield ended in a win 32% of the time, compared to 21% when it never left the library. That gap of +11.1 percentage points is consistent with the land doing real mana work, though the sample size keeps this a signal rather than a verdict. Median first play lands on turn 4.0, with a meaningful cluster of copies hitting on turn 1 when kept in the opening hand.

As a common dual land that enters tapped and counts as both a Swamp and a Forest, Haunted Mire earns its slot by supporting basic-land-fetching effects and the full Golgari color identity without demanding anything beyond the singleton slot it occupies. It is legal in Commander, Pauper Commander, Legacy, Pioneer, Modern, and most other major formats.

At a glance
  • 9% of tracked Golgari-eligible Commander decks include Haunted Mire
  • 74% of drawn copies are played before the game ends
  • T4.0 median first-play turn across all tracked games
  • 95% battlefield stickiness once played
  • 278 distinct players have brought it to a tracked game, spread across the dataset
  • 32% win rate in games where Haunted Mire reached the battlefield

First-cast turn

n=128
26%
T1
13%
T2
7%
T3
9%
T4
6%
T5
29%
T6-9
10%
T10+
Median 4.0 P25 1 · P75 7 · max 14
Cast same turn as drawn 69%

The "good card" funnel

635 brought · 278 players
Brought to game
635
Ever drawn
174
Reached battlefield
128
Still on board at game end
122
74%

Of 635 Haunted Mires brought to games, 174 were drawn, 128 of those were played, and the vast majority remained on the battlefield through the end of the game.

≥ +2.3pp

Players who cast this card win 32% of the time (n=121) , vs 21% when it never left the library (n=381).

When players drew this card but left it in hand, they won 28% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.1pp; 95% confidence interval +2.3pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

199 instances
1.5%
Library
61.3%
Battlefield
16.6%
Graveyard
3.0%
Exile

Most of the library copies reflect the structural reality of a 100-card singleton deck rather than the card being weak. The high battlefield count shows that when Haunted Mire is drawn, it almost always gets played.

Commanders that played this card

in tracked games

Dina, Essence Brewer leads with a commanding margin of tracked decks, but the rest of the list fans out across a variety of Golgari and Sultai commanders, showing reasonable spread across the metagame.

Card text
Haunted Mire card

Haunted Mire

Land — Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped.
Secrets of Strixhaven Commander (SOC) · Common · Illustrated by Bruce Brenneise

Frequently Asked

How often is Haunted Mire drawn in a Commander game?
Across 624 tracked games where Haunted Mire was in the deck, it was drawn 27% of the time. That rate is normal for a singleton in a 100-card deck. Of 174 copies that reached a hand, 74% were played before the game concluded.
What turn does Haunted Mire usually hit the battlefield?
Median first play is turn 4.0. The distribution is bimodal: a strong cluster lands on turn 1 when the card is in the opening hand, and most remaining copies come down between turns 6 and 7. Because it enters tapped, players rarely hold it beyond the turn it is drawn. 69% of drawn-and-played copies were played on the same turn they were drawn.
Does playing Haunted Mire actually improve your win rate?
Early data shows a +11.1 percentage-point lift between games where Haunted Mire resolved and games where it stayed in the library. Win rate when cast is 32%, versus 21% when it was never touched. With 121 observations in the cast bucket and 381 in the library bucket, this is a directional signal. The lower bound of the confidence interval sits just above zero, so treat it as an early positive sign rather than a proven edge.
Which commanders run Haunted Mire most often?
Dina, Essence Brewer leads the pack by a wide margin, followed by Teval, the Balanced Scale and Hazel of the Rootbloom. The common thread is Golgari (Black-Green) color identity: Haunted Mire's Swamp-Forest dual typing slots cleanly into any deck that needs both colors without stretching the mana base.
Is Haunted Mire banned in any format?
Haunted Mire is legal in Commander, Pauper Commander, Legacy, Pioneer, Modern, Vintage, Historic, Pauper, and several other formats. It is not legal in Standard, Alchemy, or Premodern. There are no known bans for this card in sanctioned play.
How concentrated is the Haunted Mire data across players?
The dataset is well spread. 278 distinct players have brought Haunted Mire to at least one tracked game, and the single heaviest contributor accounts for only 5% of all tracked instances. That breadth makes the observed patterns more representative than when a single prolific player dominates the numbers.