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Part of Foundations Commander Decks
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Creature — Zombie
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Innistrad: Crimson Vow (VOW)
Live Play Data
Headless Rider
2%
Live Inclusion
Times Brought
1131
Decks Running
496
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=195
1%
T1
11%
T2
21%
T3
10%
T4
11%
T5
34%
T6-9
12%
T10+
Median
5
P25
3
· P75
7
· max
17
On curve
33%
(41 / 195 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
1131 brought · 454 playersBrought to game
1131
Ever drawn
264
Reached battlefield
195
Still on board at game end
94
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 24% of the time (n=169) , vs 20% when it never left the library (n=724).
When players drew this card but left it in hand, they won 25% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -2.9pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
295 instances2.7%
Library
31.9%
Battlefield
35.6%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Ghoulcaller Gisa
182 decks
-
2
Wilhelt, the Rotcleaver
88 decks
-
3
Varina, Lich Queen
49 decks
-
4
The Scarab God
34 decks
-
5
Olag and Miau, New Friends
15 decks
-
6
The Ghoul, Gunslinger
13 decks
-
7
Gisa and Geralf
12 decks
-
8
Grimgrin, Corpse-Born
12 decks
-
9
Zul Ashur, Lich Lord
10 decks
-
10
Liliana, Heretical Healer // Liliana, Defiant Necromancer
8 decks
Card text
Headless Rider
Creature — Zombie
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 / 1
Innistrad: Crimson Vow (VOW)
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Rare
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Illustrated by E. M. Gist
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.