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Part of Foundations Commander Decks
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Creature — Zombie
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Innistrad: Crimson Vow (VOW)
Live Play Data
Headless Rider
1%
Live Inclusion
Times Brought
343
Decks Running
167
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=59
0%
T1
19%
T2
20%
T3
5%
T4
15%
T5
32%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
39%
(12 / 59 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
343 brought · 148 playersBrought to game
343
Ever drawn
80
Reached battlefield
59
Still on board at game end
31
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 25% of the time (n=51) , vs 18% when it never left the library (n=215).
When players drew this card but left it in hand, they won 39% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -6.2pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances3.2%
Library
33.3%
Battlefield
32.3%
Graveyard
16.1%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
54 decks
-
2
The Scarab God
19 decks
-
3
Varina, Lich Queen
19 decks
-
4
The Ghoul, Gunslinger
9 decks
-
5
Grimgrin, Corpse-Born
8 decks
-
6
Zul Ashur, Lich Lord
8 decks
-
7
Liliana, Heretical Healer // Liliana, Defiant Necromancer
6 decks
-
8
Ghoulcaller Gisa
5 decks
-
9
Olag and Miau, New Friends
5 decks
-
10
Gisa and Geralf
4 decks
Card text
Headless Rider
Creature — Zombie
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 / 1
Innistrad: Crimson Vow (VOW)
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Rare
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Illustrated by E. M. Gist
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.