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Part of Final Fantasy
·
Creature — Ooze Horror
·
Final Fantasy (FIN)
Live Play Data
Hecteyes
1%
Live Inclusion
Times Brought
151
Decks Running
88
Median Cast Turn
4
Drawn → Played
83%
Format
First-cast turn
n=29
0%
T1
21%
T2
24%
T3
10%
T4
7%
T5
28%
T6-9
10%
T10+
Median
4
P25
3
· P75
7
· max
12
On curve
21%
(6 / 29 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
152 brought · 84 playersBrought to game
152
Ever drawn
35
Reached battlefield
29
Still on board at game end
9
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 33% of the time (n=26) , vs 17% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval -3.3pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances2.7%
Library
24.3%
Battlefield
54.1%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Uugguu, the Omniplasm
24 decks
-
2
Tinybones, Bauble Burglar
14 decks
-
3
Squall, SeeD Mercenary
7 decks
-
4
Tinybones, Trinket Thief
6 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
6
Shirei, Shizo's Caretaker
3 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
3 decks
-
8
Braids, Arisen Nightmare
2 decks
-
9
Kuroki, Thief of Talents
2 decks
-
10
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
Card text
Hecteyes
Creature — Ooze Horror
When this creature enters, each opponent discards a card.
1 / 1
Final Fantasy (FIN)
·
Common
·
Illustrated by SHOSUKE
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.