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Part of Final Fantasy
·
Creature — Ooze Horror
·
Final Fantasy (FIN)
Card Preview
Hecteyes
Times Brought
138
Decks Running
69
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Hecteyes
Creature — Ooze Horror
When this creature enters, each opponent discards a card.
1 / 1
Final Fantasy (FIN)
·
Common
·
Illustrated by SHOSUKE
Final zone distribution
36 instances30.6%
Battlefield
27.8%
Graveyard
2.8%
Exile
38.9%
Hand
Commanders that played this card
in tracked games-
1
Uugguu, the Omniplasm
20 decks
-
2
Tinybones, Bauble Burglar
13 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
4 decks
-
5
Braids, Arisen Nightmare
3 decks
-
6
Shirei, Shizo's Caretaker
3 decks
-
7
Squall, SeeD Mercenary
3 decks
-
8
Umbris, Fear Manifest
3 decks
-
9
Kuroki, Thief of Talents
2 decks
-
10
Azula, Cunning Usurper
1 decks
The "good card" funnel
138 brought · 66 playersBrought to game
138
Ever drawn
36
Reached battlefield
22
Still on board at game end
11
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.4pp
Players who cast this card win 19% of the time (n=17) , vs 24% when it never left the library (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.6pp; 95% confidence interval -17.4pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
14%
T2
9%
T3
9%
T4
27%
T5
36%
T6-9
0%
T10+
Median
5.0
P25
3
· P75
6
· max
9
On curve
18%
(3 / 22 cast on T2)
Cast same turn as drawn
18%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.