collections_bookmark
Part of Final Fantasy
·
Creature — Human Soldier
·
Final Fantasy Commander (FIC)
Live Play Data
Helitrooper
1%
Live Inclusion
Times Brought
369
Decks Running
161
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=67
1%
T1
21%
T2
12%
T3
12%
T4
12%
T5
30%
T6-9
12%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
22%
(14 / 67 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
369 brought · 155 playersBrought to game
369
Ever drawn
83
Reached battlefield
67
Still on board at game end
30
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 28% of the time (n=62) , vs 15% when it never left the library (n=239).
When players drew this card but left it in hand, they won 22% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.9pp; 95% confidence interval +2.1pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances2.3%
Library
34.9%
Battlefield
41.9%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
130 decks
-
2
Cloud, Midgar Mercenary
8 decks
-
3
Tifa, Martial Artist
6 decks
-
4
Lightning, Army of One
3 decks
-
5
Rufus Shinra
2 decks
-
6
Adelbert Steiner
1 decks
-
7
Amy Rose
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Cloud, Planet's Champion
1 decks
-
10
Doctor Doom, King of Latveria
1 decks
Card text
Helitrooper
Creature — Human Soldier
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost
less to activate.
1 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by HAIKEI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.