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Part of Final Fantasy
·
Creature — Human Soldier
·
Final Fantasy Commander (FIC)
Card Preview
Helitrooper
Times Brought
342
Decks Running
178
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Helitrooper
Creature — Human Soldier
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost
less to activate.
1 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by HAIKEI
Final zone distribution
66 instances1.5%
Library
36.4%
Battlefield
40.9%
Graveyard
21.2%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
155 decks
-
2
Cloud, Midgar Mercenary
8 decks
-
3
Tifa, Martial Artist
4 decks
-
4
Amy Rose
2 decks
-
5
Rufus Shinra
2 decks
-
6
Captain America, First Avenger
1 decks
-
7
Isshin, Two Heavens as One
1 decks
-
8
Kenrith, the Returned King
1 decks
-
9
Lightning, Army of One
1 decks
-
10
Mr. House, President and CEO
1 decks
The "good card" funnel
342 brought · 173 playersBrought to game
342
Ever drawn
61
Reached battlefield
44
Still on board at game end
24
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 29% of the time (n=34) , vs 24% when it never left the library (n=202).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -3.7pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
11%
T1
16%
T2
23%
T3
14%
T4
7%
T5
27%
T6-9
2%
T10+
Median
3.5
P25
2
· P75
6
· max
10
On curve
27%
(7 / 44 cast on T2)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.