collections_bookmark Part of Final Fantasy
Helitrooper card art
Card Preview

Helitrooper

{1} {W} · Creature — Human Soldier · Final Fantasy Commander (FIC)
Times Brought
342
Decks Running
178
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Helitrooper card

Helitrooper

{1} {W}
Creature — Human Soldier
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn. Equip abilities you activate that target this creature cost {2} less to activate.
1 / 2
Final Fantasy Commander (FIC) · Rare · Illustrated by HAIKEI

Final zone distribution

66 instances
1.5%
Library
36.4%
Battlefield
40.9%
Graveyard
21.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

342 brought · 173 players
Brought to game
342
Ever drawn
61
Reached battlefield
44
Still on board at game end
24

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 29% of the time (n=34) , vs 24% when it never left the library (n=202).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.0pp; 95% confidence interval -3.7pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=44
11%
T1
16%
T2
23%
T3
14%
T4
7%
T5
27%
T6-9
2%
T10+
Median 3.5 P25 2 · P75 6 · max 10
On curve 27% (7 / 44 cast on T2) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.