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Herald of Eternal Dawn card art
Live Play Data

Herald of Eternal Dawn

{4} {W} {W} {W} · Creature — Angel · Foundations (FDN)
1%
Live Inclusion
Times Brought
378
Decks Running
172
Median Cast Turn
8
Drawn → Played
67%
Format

First-cast turn

n=53
0%
T1
0%
T2
0%
T3
0%
T4
9%
T5
58%
T6-9
32%
T10+
Median 8 P25 7 · P75 10 · max 16
On curve 45% (11 / 53 cast on T7) Cast same turn as drawn 32%

The "good card" funnel

378 brought · 163 players
Brought to game
378
Ever drawn
79
Reached battlefield
53
Still on board at game end
30

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.5pp

Players who cast this card win 47% of the time (n=46) , vs 26% when it never left the library (n=249).

When players drew this card but left it in hand, they won 21% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.9pp; 95% confidence interval +6.5pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

86 instances
5.8%
Library
34.9%
Battlefield
18.6%
Graveyard
12.8%
Exile

Commanders that played this card

in tracked games
Card text
Herald of Eternal Dawn card

Herald of Eternal Dawn

{4} {W} {W} {W}
Creature — Angel
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
6 / 6
Foundations (FDN) · Mythic · Illustrated by Martina Fačková

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.