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Part of Foundations Commander Decks
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Creature — Angel
·
Foundations (FDN)
Live Play Data
Herald of Eternal Dawn
2%
Live Inclusion
Times Brought
891
Decks Running
416
Median Cast Turn
9
Drawn → Played
65%
Format
First-cast turn
n=135
0%
T1
0%
T2
0%
T3
2%
T4
7%
T5
54%
T6-9
37%
T10+
Median
9
P25
7
· P75
10
· max
17
On curve
37%
(21 / 135 cast on T7)
Cast same turn as drawn
30%
The "good card" funnel
891 brought · 397 playersBrought to game
891
Ever drawn
207
Reached battlefield
135
Still on board at game end
69
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 35% of the time (n=119) , vs 25% when it never left the library (n=577).
When players drew this card but left it in hand, they won 26% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.5pp; 95% confidence interval +1.8pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
224 instances4.9%
Library
30.8%
Battlefield
23.2%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
250 decks
-
2
Kaalia of the Vast
28 decks
-
3
Avacyn, Angel of Hope
11 decks
-
4
Shilgengar, Sire of Famine
8 decks
-
5
Seluma, Light of Aysen
7 decks
-
6
Sigarda, Font of Blessings
7 decks
-
7
Mister Negative
6 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
9
Whtz, the Bibliophile
4 decks
-
10
Absolute Virtue
3 decks
Card text
Herald of Eternal Dawn
Creature — Angel
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
6 / 6
Foundations (FDN)
·
Mythic
·
Illustrated by Martina Fačková
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.