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Part of Foundations Commander Decks
·
Creature — Angel
·
Foundations (FDN)
Live Play Data
Herald of Eternal Dawn
1%
Live Inclusion
Times Brought
378
Decks Running
172
Median Cast Turn
8
Drawn → Played
67%
Format
First-cast turn
n=53
0%
T1
0%
T2
0%
T3
0%
T4
9%
T5
58%
T6-9
32%
T10+
Median
8
P25
7
· P75
10
· max
16
On curve
45%
(11 / 53 cast on T7)
Cast same turn as drawn
32%
The "good card" funnel
378 brought · 163 playersBrought to game
378
Ever drawn
79
Reached battlefield
53
Still on board at game end
30
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 47% of the time (n=46) , vs 26% when it never left the library (n=249).
When players drew this card but left it in hand, they won 21% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.9pp; 95% confidence interval +6.5pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances5.8%
Library
34.9%
Battlefield
18.6%
Graveyard
12.8%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
64 decks
-
2
Kaalia of the Vast
21 decks
-
3
Avacyn, Angel of Hope
10 decks
-
4
Seluma, Light of Aysen
5 decks
-
5
Sigarda, Font of Blessings
5 decks
-
6
Mister Negative
4 decks
-
7
Shilgengar, Sire of Famine
4 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
9
Yume, Chronicler of Valor
3 decks
-
10
Akroma, Vision of Ixidor
2 decks
Card text
Herald of Eternal Dawn
Creature — Angel
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
6 / 6
Foundations (FDN)
·
Mythic
·
Illustrated by Martina Fačková
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.