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Hercules, Olympian Hero card art
Live Play Data

Hercules, Olympian Hero

{3} {W} {W} · Legendary Creature — Demigod Warrior Hero · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
219
Decks Running
120
Median Cast Turn
7
Drawn → Played
63%
Format

First-cast turn

n=35
0%
T1
0%
T2
3%
T3
11%
T4
17%
T5
43%
T6-9
26%
T10+
Median 7 P25 5 · P75 10 · max 11
On curve 31% (6 / 35 cast on T5) Cast same turn as drawn 33%

The "good card" funnel

219 brought · 119 players
Brought to game
219
Ever drawn
56
Reached battlefield
35
Still on board at game end
17

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.5pp

Players who cast this card win 20% of the time (n=31) , vs 21% when it never left the library (n=130).

When players drew this card but left it in hand, they won 16% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.7pp; 95% confidence interval -14.5pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
26.6%
Battlefield
34.4%
Graveyard
4.7%
Exile
31.3%
Hand
Card text
Hercules, Olympian Hero card

Hercules, Olympian Hero

{3} {W} {W}
Legendary Creature — Demigod Warrior Hero
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn. Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
3 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Alex Horley-Orlandelli

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.