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Hercules, Olympian Hero card art
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Hercules, Olympian Hero

{3} {W} {W} · Legendary Creature — Demigod Warrior Hero · Marvel Super Heroes Commander (MSC)
Times Brought
445
Decks Running
233
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hercules, Olympian Hero card

Hercules, Olympian Hero

{3} {W} {W}
Legendary Creature — Demigod Warrior Hero
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn. Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
3 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Alex Horley-Orlandelli

Final zone distribution

85 instances
2.4%
Library
55.3%
Battlefield
20.0%
Graveyard
22.4%
Hand

The "good card" funnel

445 brought · 230 players
Brought to game
445
Ever drawn
84
Reached battlefield
59
Still on board at game end
47

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 30% of the time (n=44) , vs 26% when it never left the library (n=229).

When players drew this card but left it in hand, they won 25% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -4.8pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=60
2%
T1
2%
T2
5%
T3
12%
T4
27%
T5
38%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 47% (16 / 60 cast on T5) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.