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Hero's Blade card art
Live Play Data

Hero's Blade

{2} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
1444
Decks Running
705
Median Cast Turn
5
Drawn → Played
79%
Format

First-cast turn

n=239
6%
T1
12%
T2
13%
T3
13%
T4
10%
T5
35%
T6-9
11%
T10+
Median 5 P25 3 · P75 7 · max 21
On curve 18% (29 / 239 cast on T2) Cast same turn as drawn 39%

The "good card" funnel

1444 brought · 638 players
Brought to game
1444
Ever drawn
304
Reached battlefield
239
Still on board at game end
195

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 25% of the time (n=206) , vs 19% when it never left the library (n=921).

When players drew this card but left it in hand, they won 27% (n=58).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval -0.6pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

332 instances
0.9%
Library
58.7%
Battlefield
17.8%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
Hero's Blade card

Hero's Blade

{2}
Artifact — Equipment
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Jason Smith

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.