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Part of Commander Masters
·
Artifact — Equipment
·
Marvel Super Heroes Commander (MSC)
Card Preview
Hero's Blade
2%
Decklist Inclusion
Times Brought
633
Decks Running
317
In Decks
2388
Decklist Inclusion
2%
Format
Card text
Hero's Blade
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Jason Smith
Final zone distribution
135 instances54.1%
Battlefield
17.8%
Graveyard
6.7%
Exile
21.5%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
86 decks
-
2
Captain America, Team Leader
85 decks
-
3
Noctis, Heir Apparent
8 decks
-
4
Agatha of the Vile Cauldron
6 decks
-
5
The Fourth Doctor
5 decks
-
6
Arahbo, Roar of the World
4 decks
-
7
Director Nick Fury
4 decks
-
8
Kotis, the Fangkeeper
4 decks
-
9
Syr Vondam, Sunstar Exemplar
4 decks
-
10
Tifa, Martial Artist
4 decks
The "good card" funnel
633 brought · 282 playersBrought to game
633
Ever drawn
120
Reached battlefield
88
Still on board at game end
73
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 21% of the time (n=83) , vs 21% when it never left the library (n=414).
When players drew this card but left it in hand, they won 24% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.2pp; 95% confidence interval -9.0pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=88
3%
T1
10%
T2
10%
T3
10%
T4
13%
T5
39%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
8
· max
21
On curve
14%
(9 / 88 cast on T2)
Cast same turn as drawn
33%
88 of 100 times cast
88%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.