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Part of Commander Masters
·
Artifact — Equipment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Hero's Blade
2%
Live Inclusion
Times Brought
1444
Decks Running
705
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=239
6%
T1
12%
T2
13%
T3
13%
T4
10%
T5
35%
T6-9
11%
T10+
Median
5
P25
3
· P75
7
· max
21
On curve
18%
(29 / 239 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
1444 brought · 638 playersBrought to game
1444
Ever drawn
304
Reached battlefield
239
Still on board at game end
195
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 25% of the time (n=206) , vs 19% when it never left the library (n=921).
When players drew this card but left it in hand, they won 27% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -0.6pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
332 instances0.9%
Library
58.7%
Battlefield
17.8%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
203 decks
-
2
Cloud, Ex-SOLDIER
191 decks
-
3
Noctis, Heir Apparent
12 decks
-
4
Arahbo, Roar of the World
11 decks
-
5
The Fourth Doctor
10 decks
-
6
Agatha of the Vile Cauldron
9 decks
-
7
Syr Vondam, Sunstar Exemplar
9 decks
-
8
Tifa, Martial Artist
9 decks
-
9
Vivi Ornitier
8 decks
-
10
Wyleth, Soul of Steel
8 decks
Card text
Hero's Blade
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Jason Smith
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.