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Part of Commander Masters
·
Artifact — Equipment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Hero's Blade
2%
Live Inclusion
Times Brought
1772
Decks Running
852
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=299
7%
T1
12%
T2
12%
T3
13%
T4
10%
T5
36%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
21
On curve
19%
(36 / 299 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
1772 brought · 766 playersBrought to game
1772
Ever drawn
384
Reached battlefield
299
Still on board at game end
249
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 25% of the time (n=261) , vs 19% when it never left the library (n=1113).
When players drew this card but left it in hand, they won 26% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval +0.3pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
419 instances1.7%
Library
59.4%
Battlefield
16.0%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
234 decks
-
2
Cloud, Ex-SOLDIER
232 decks
-
3
Arahbo, Roar of the World
16 decks
-
4
Agatha of the Vile Cauldron
14 decks
-
5
Noctis, Heir Apparent
12 decks
-
6
Syr Vondam, Sunstar Exemplar
12 decks
-
7
Kotis, the Fangkeeper
11 decks
-
8
The Fourth Doctor
11 decks
-
9
Tifa, Martial Artist
11 decks
-
10
Dihada, Binder of Wills
10 decks
Card text
Hero's Blade
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Jason Smith
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.