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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Heroes' Hangout
0%
Live Inclusion
Times Brought
157
Decks Running
82
Median Cast Turn
6.5
Drawn → Played
59%
Format
First-cast turn
n=26
8%
T1
8%
T2
0%
T3
4%
T4
19%
T5
42%
T6-9
19%
T10+
Median
6.5
P25
5
· P75
8
· max
12
On curve
8%
(2 / 26 cast on T1)
Cast same turn as drawn
55%
The "good card" funnel
157 brought · 76 playersBrought to game
157
Ever drawn
44
Reached battlefield
26
Still on board at game end
1
≥ -2.5pp
Players who cast this card win 42% of the time (n=24) , vs 24% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.0pp; 95% confidence interval -2.5pp to +38.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances2.0%
Battlefield
66.7%
Graveyard
9.8%
Exile
21.6%
Hand
Commanders that played this card
in tracked games-
1
Gwen Stacy // Ghost-Spider
16 decks
-
2
Cosmic Spider-Man
12 decks
-
3
Spider-Man 2099
10 decks
-
4
Krark, the Thumbless
5 decks
-
5
Eddie Brock // Venom, Lethal Protector
3 decks
-
6
Prosper, Tome-Bound
3 decks
-
7
Urabrask // The Great Work
3 decks
-
8
Faldorn, Dread Wolf Herald
2 decks
-
9
Fire Lord Zuko
2 decks
-
10
Karolina Dean, Runaway
2 decks
Card text
Heroes' Hangout
Sorcery
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Smirtouille
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.