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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Heroes in a Half Shell
Times Brought
236
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Heroes in a Half Shell
Legendary Creature — Mutant Ninja Turtle
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5 / 5
Teenage Mutant Ninja Turtles Eternal (TMC)
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Mythic
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Illustrated by Victor Maury
Final zone distribution
38 instances5.3%
Library
34.2%
Battlefield
18.4%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
81 decks
-
2
Michelangelo, the Heart
11 decks
-
3
Jodah, the Unifier
5 decks
-
4
Donatello, the Brains
3 decks
-
5
Raphael, the Muscle
1 decks
-
6
Splinter, Radical Rat
1 decks
The "good card" funnel
236 brought · 97 playersBrought to game
236
Ever drawn
36
Reached battlefield
21
Still on board at game end
13
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
First-cast turn
n=114
1%
T1
0%
T2
4%
T3
15%
T4
26%
T5
42%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
7
· max
15
On curve
46%
(30 / 114 cast on T5)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.