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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Heroes in a Half Shell
3%
Live Inclusion
Times Brought
534
Decks Running
153
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=206
1%
T1
0%
T2
0%
T3
15%
T4
22%
T5
52%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
39%
(46 / 206 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
534 brought · 162 playersBrought to game
534
Ever drawn
94
Reached battlefield
54
Still on board at game end
30
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 15% of the time (n=51) , vs 20% when it never left the library (n=384).
When players drew this card but left it in hand, they won 14% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.8pp; 95% confidence interval -15.0pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances2.9%
Library
29.4%
Battlefield
23.5%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
136 decks
-
2
Michelangelo, the Heart
27 decks
-
3
Jodah, the Unifier
10 decks
-
4
Heroes in a Half Shell
3 decks
-
5
Raphael, the Muscle
3 decks
-
6
April O'Neil, Live on the Scene
1 decks
-
7
Arzakon
1 decks
-
8
Donatello, the Brains
1 decks
-
9
Jared Carthalion
1 decks
-
10
Jenson Carthalion, Druid Exile
1 decks
Card text
Heroes in a Half Shell
Legendary Creature — Mutant Ninja Turtle
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5 / 5
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Mythic
·
Illustrated by Victor Maury
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.