collections_bookmark Part of Teenage Mutant Ninja Turtles
Heroes in a Half Shell card art
Live Play Data

Heroes in a Half Shell

{W} {U} {B} {R} {G} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles Eternal (TMC)
6%
Live Inclusion
Times Brought
251
Decks Running
94
Median Cast Turn
8
Drawn → Played
71%
Format

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
4%
T4
11%
T5
56%
T6-9
30%
T10+
Median 8 P25 6 · P75 10 · max 14
On curve 15% (3 / 27 cast on T5)

The "good card" funnel

251 brought · 92 players
Brought to game
251
Ever drawn
38
Reached battlefield
27
Still on board at game end
52

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.1pp

Players who cast this card win 27% of the time (n=26) , vs 13% when it never left the library (n=143).

When players drew this card but left it in hand, they won 10% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.7pp; 95% confidence interval -3.1pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

114 instances
1.8%
Library
45.6%
Battlefield
7.0%
Graveyard
1.8%
Exile

Commanders that played this card

in tracked games
Card text
Heroes in a Half Shell card

Heroes in a Half Shell

{W} {U} {B} {R} {G}
Legendary Creature — Mutant Ninja Turtle
Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
5 / 5
Teenage Mutant Ninja Turtles Eternal (TMC) · Mythic · Illustrated by Victor Maury

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.