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High Score card art
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High Score

{2} {G} · Enchantment · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
591
Decks Running
252
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
High Score card

High Score

{2} {G}
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Fahmi Fauzi

Final zone distribution

115 instances
48.7%
Battlefield
11.3%
Graveyard
3.5%
Exile
36.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

592 brought · 251 players
Brought to game
592
Ever drawn
111
Reached battlefield
69
Still on board at game end
56

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 28% of the time (n=59) , vs 28% when it never left the library (n=351).

When players drew this card but left it in hand, they won 15% (n=32).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -6.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=69
0%
T1
3%
T2
19%
T3
10%
T4
19%
T5
46%
T6-9
3%
T10+
Median 5 P25 4 · P75 7 · max 11
On curve 22% (13 / 69 cast on T3) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.