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Part of Teenage Mutant Ninja Turtles
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Enchantment
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
High Score
2%
Live Inclusion
Times Brought
1069
Decks Running
412
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=140
1%
T1
0%
T2
14%
T3
16%
T4
17%
T5
44%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
14%
(19 / 140 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
1069 brought · 371 playersBrought to game
1069
Ever drawn
213
Reached battlefield
140
Still on board at game end
109
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 20% of the time (n=130) , vs 21% when it never left the library (n=728).
When players drew this card but left it in hand, they won 28% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.7pp; 95% confidence interval -8.6pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
247 instances3.2%
Library
44.1%
Battlefield
22.3%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
137 decks
-
2
Heroes in a Half Shell
62 decks
-
3
Michelangelo, the Heart
25 decks
-
4
The Astonishing Ant-Man
12 decks
-
5
Bristly Bill, Spine Sower
8 decks
-
6
Kibo, Uktabi Prince
7 decks
-
7
Yuna, Grand Summoner
7 decks
-
8
Tidus, Yuna's Guardian
6 decks
-
9
Animar, Soul of Elements
5 decks
-
10
Blech, Loafing Pest
5 decks
Card text
High Score
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Fahmi Fauzi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.