Live Play Data
Higure, the Still Wind
0%
Live Inclusion
Times Brought
179
Decks Running
82
Median Cast Turn
7.0
Drawn → Played
45%
Format
First-cast turn
n=20
0%
T1
0%
T2
10%
T3
5%
T4
5%
T5
60%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
20%
(1 / 20 cast on T5)
The "good card" funnel
179 brought · 79 playersBrought to game
179
Ever drawn
44
Reached battlefield
20
Still on board at game end
11
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.5pp
Players who cast this card win 26% of the time (n=18) , vs 23% when it never left the library (n=119).
When players drew this card but left it in hand, they won 11% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -15.5pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances6.3%
Library
22.9%
Battlefield
12.5%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
41 decks
-
2
Splinter, Radical Rat
12 decks
-
3
Jin Sakai, Ghost of Tsushima
7 decks
-
4
Satoru Umezawa
7 decks
-
5
Goro-Goro and Satoru
4 decks
-
6
Heroes in a Half Shell
3 decks
-
7
Noctis, Heir Apparent
3 decks
-
8
Michelangelo, the Heart
2 decks
-
9
Jace, Vryn's Prodigy // Jace, Telepath Unbound
1 decks
-
10
Leonardo, the Balance
1 decks
Card text
Higure, the Still Wind
Legendary Creature — Human Ninja
Ninjutsu 

(

, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
3 / 4
Planechase Anthology (PCA)
·
Rare
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.