Higure, the Still Wind card art
Live Play Data

Higure, the Still Wind

{3} {U} {U} · Legendary Creature — Human Ninja · Planechase Anthology (PCA)
0%
Live Inclusion
Times Brought
179
Decks Running
82
Median Cast Turn
7.0
Drawn → Played
45%
Format

First-cast turn

n=20
0%
T1
0%
T2
10%
T3
5%
T4
5%
T5
60%
T6-9
20%
T10+
Median 7.0 P25 6 · P75 9 · max 13
On curve 20% (1 / 20 cast on T5)

The "good card" funnel

179 brought · 79 players
Brought to game
179
Ever drawn
44
Reached battlefield
20
Still on board at game end
11

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.5pp

Players who cast this card win 26% of the time (n=18) , vs 23% when it never left the library (n=119).

When players drew this card but left it in hand, they won 11% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -15.5pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

48 instances
6.3%
Library
22.9%
Battlefield
12.5%
Graveyard
12.5%
Exile

Commanders that played this card

in tracked games
Card text
Higure, the Still Wind card

Higure, the Still Wind

{3} {U} {U}
Legendary Creature — Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn.
3 / 4
Planechase Anthology (PCA) · Rare · Illustrated by Christopher Moeller

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.