collections_bookmark
Part of Outlaws of Thunder Junction
·
Legendary Creature — Human Warlock
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Honest Rutstein
1%
Decklist Inclusion
Times Brought
240
Decks Running
105
In Decks
886
Decklist Inclusion
1%
Format
Card text
Honest Rutstein
Legendary Creature — Human Warlock
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost
less to cast.
3 / 2
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Javier Charro
Final zone distribution
76 instances1.3%
Library
28.9%
Battlefield
34.2%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
Henzie "Toolbox" Torre
11 decks
-
2
Yarok, the Desecrated
7 decks
-
3
Eddie Brock // Venom, Lethal Protector
6 decks
-
4
Sméagol, Helpful Guide
5 decks
-
5
The Gitrog, Ravenous Ride
4 decks
-
6
Camellia, the Seedmiser
3 decks
-
7
Jenova, Ancient Calamity
3 decks
-
8
Sidisi, Brood Tyrant
3 decks
-
9
The Wise Mothman
3 decks
-
10
Ygra, Eater of All
3 decks
The "good card" funnel
240 brought · 96 playersBrought to game
240
Ever drawn
66
Reached battlefield
41
Still on board at game end
22
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 23% of the time (n=39) , vs 21% when it never left the library (n=146).
When players drew this card but left it in hand, they won 26% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -11.4pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
2%
T2
5%
T3
12%
T4
27%
T5
41%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
7%
(2 / 41 cast on T3)
Cast same turn as drawn
39%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.