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Part of Starter Commander Decks
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Creature — Insect
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Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Hornet Nest
2%
Live Inclusion
Times Brought
576
Decks Running
266
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=92
0%
T1
3%
T2
21%
T3
14%
T4
18%
T5
32%
T6-9
12%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
24%
(19 / 92 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
579 brought · 252 playersBrought to game
579
Ever drawn
127
Reached battlefield
92
Still on board at game end
31
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 22% of the time (n=88) , vs 21% when it never left the library (n=378).
When players drew this card but left it in hand, they won 19% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -8.3pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instances3.4%
Library
20.8%
Battlefield
49.0%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Felothar the Steadfast
49 decks
-
2
Blech, Loafing Pest
25 decks
-
3
Fynn, the Fangbearer
21 decks
-
4
Emmara, Soul of the Accord
17 decks
-
5
Grist, the Hunger Tide
16 decks
-
6
Adrix and Nev, Twincasters
14 decks
-
7
The Serpent Society
13 decks
-
8
Radagast of Rhosgobel
12 decks
-
9
Wayta, Trainer Prodigy
9 decks
-
10
Zask, Skittering Swarmlord
9 decks
Card text
Hornet Nest
Creature — Insect
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
0 / 2
Tarkir: Dragonstorm Commander (TDC)
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Rare
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Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.