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Part of Final Fantasy
·
Creature — Faerie // Instant — Adventure
·
Throne of Eldraine (ELD)
Card Preview
Hypnotic Sprite // Mesmeric Glare
1%
Decklist Inclusion
Times Brought
251
Decks Running
124
In Decks
723
Decklist Inclusion
1%
Format
Card text
Hypnotic Sprite
Creature — Faerie
Flying
2 / 1
Mesmeric Glare
Instant — Adventure
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Throne of Eldraine (ELD)
·
Uncommon
·
Illustrated by Irina Nordsol
Final zone distribution
85 instances1.2%
Library
14.1%
Battlefield
24.7%
Graveyard
21.2%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
78 decks
-
2
Alela, Cunning Conqueror
14 decks
-
3
Tegwyll, Duke of Splendor
11 decks
-
4
Beluna Grandsquall // Seek Thrills
3 decks
-
5
Alela, Artful Provocateur
2 decks
-
6
Fire Lord Azula
2 decks
-
7
Gorion, Wise Mentor
2 decks
-
8
Alphinaud Leveilleur
1 decks
-
9
Baral, Chief of Compliance
1 decks
-
10
Eshki Dragonclaw
1 decks
The "good card" funnel
251 brought · 117 playersBrought to game
251
Ever drawn
76
Reached battlefield
42
Still on board at game end
12
Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 26% of the time (n=38) , vs 21% when it never left the library (n=145).
When players drew this card but left it in hand, they won 23% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.9pp; 95% confidence interval -8.8pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
2%
T2
5%
T3
5%
T4
7%
T5
55%
T6-9
26%
T10+
Median
7.5
P25
6
· P75
10
· max
18
On curve
2%
(1 / 42 cast on T2)
Cast same turn as drawn
22%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.