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Part of Final Fantasy
·
Creature — Faerie // Instant — Adventure
·
Throne of Eldraine (ELD)
Live Play Data
Hypnotic Sprite // Mesmeric Glare
1%
Live Inclusion
Times Brought
316
Decks Running
159
Median Cast Turn
8
Drawn → Played
59%
Format
First-cast turn
n=57
0%
T1
4%
T2
4%
T3
4%
T4
7%
T5
51%
T6-9
32%
T10+
Median
8
P25
6
· P75
10
· max
18
On curve
4%
(2 / 57 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
316 brought · 152 playersBrought to game
316
Ever drawn
97
Reached battlefield
57
Still on board at game end
19
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 21% of the time (n=51) , vs 21% when it never left the library (n=178).
When players drew this card but left it in hand, they won 22% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.8pp; 95% confidence interval -12.2pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances0.9%
Library
17.9%
Battlefield
23.6%
Graveyard
19.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
102 decks
-
2
Alela, Cunning Conqueror
15 decks
-
3
Tegwyll, Duke of Splendor
13 decks
-
4
Alela, Artful Provocateur
3 decks
-
5
Baral, Chief of Compliance
3 decks
-
6
Beluna Grandsquall // Seek Thrills
3 decks
-
7
Alphinaud Leveilleur
2 decks
-
8
Fire Lord Azula
2 decks
-
9
Gorion, Wise Mentor
2 decks
-
10
Obyra, Dreaming Duelist
2 decks
Card text
Hypnotic Sprite
Creature — Faerie
Flying
2 / 1
Mesmeric Glare
Instant — Adventure
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Throne of Eldraine (ELD)
·
Uncommon
·
Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.