Hypnotic Sprite // Mesmeric Glare
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Hypnotic Sprite
Mesmeric Glare
Final zone distribution
86 instancesCommanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
104 decks
-
2
Alela, Cunning Conqueror
13 decks
-
3
Tegwyll, Duke of Splendor
11 decks
-
4
Talion, the Kindly Lord
4 decks
-
5
Obyra, Dreaming Duelist
3 decks
-
6
Alela, Artful Provocateur
2 decks
-
7
Beluna Grandsquall // Seek Thrills
2 decks
-
8
Vivi Ornitier
2 decks
-
9
Alphinaud Leveilleur
1 decks
-
10
A-Vivi Ornitier
1 decks
The "good card" funnel
297 brought · 153 playersOnce cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=29) , vs 24% when it never left the library (n=161).
When players drew this card but left it in hand, they won 19% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -6.1pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.