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Part of Bloomburrow
·
Instant
·
Commander 2013 (C13)
Live Play Data
Illusionist's Gambit
1%
Live Inclusion
Times Brought
715
Decks Running
346
Median Cast Turn
9.0
Drawn → Played
34%
Format
First-cast turn
n=66
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
59%
T6-9
36%
T10+
Median
9.0
P25
8
· P75
10
· max
21
On curve
0%
(0 / 66 cast on T4)
Cast same turn as drawn
17%
The "good card" funnel
715 brought · 321 playersBrought to game
715
Ever drawn
194
Reached battlefield
66
Still on board at game end
10
≥ -3.4pp
Players who cast this card win 30% of the time (n=61) , vs 22% when it never left the library (n=438).
When players drew this card but left it in hand, they won 25% (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -3.4pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
213 instances1.9%
Library
4.7%
Battlefield
37.1%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
161 decks
-
2
Alela, Cunning Conqueror
22 decks
-
3
Tegwyll, Duke of Splendor
17 decks
-
4
Firkraag, Cunning Instigator
6 decks
-
5
Kynaios and Tiro of Meletis
6 decks
-
6
Pramikon, Sky Rampart
6 decks
-
7
Nekusar, the Mindrazer
5 decks
-
8
Itazura, Lingering Wick
4 decks
-
9
Jon Irenicus, Shattered One
4 decks
-
10
Lynde, Cheerful Tormentor
4 decks
Card text
Illusionist's Gambit
Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Commander 2013 (C13)
·
Rare
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.