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Part of Bloomburrow
·
Instant
·
Commander 2013 (C13)
Card Preview
Illusionist's Gambit
Times Brought
286
Decks Running
143
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Illusionist's Gambit
Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Commander 2013 (C13)
·
Rare
·
Illustrated by Zoltan Boros
Final zone distribution
70 instances2.9%
Library
4.3%
Battlefield
30.0%
Graveyard
1.4%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
73 decks
-
2
Tegwyll, Duke of Splendor
13 decks
-
3
Jeleva, Nephalia's Scourge
9 decks
-
4
Nekusar, the Mindrazer
4 decks
-
5
Alela, Cunning Conqueror
3 decks
-
6
Whtz, the Bibliophile
3 decks
-
7
Firkraag, Cunning Instigator
2 decks
-
8
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
9
Talion, the Kindly Lord
2 decks
-
10
Alandra, Sky Dreamer
1 decks
The "good card" funnel
286 brought · 138 playersBrought to game
286
Ever drawn
67
Reached battlefield
20
Still on board at game end
3
≥ -14.3pp
Players who cast this card win 24% of the time (n=17) , vs 25% when it never left the library (n=158).
When players drew this card but left it in hand, they won 22% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -14.3pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
10%
T5
65%
T6-9
25%
T10+
Median
8.0
P25
7
· P75
10
· max
12
On curve
0%
(0 / 20 cast on T4)
Cast same turn as drawn
15%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.