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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Incremental Blight
1%
Live Inclusion
Times Brought
247
Decks Running
120
Median Cast Turn
8
Drawn → Played
49%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
0%
T4
13%
T5
57%
T6-9
30%
T10+
Median
8
P25
6
· P75
10
· max
16
On curve
13%
(3 / 23 cast on T5)
Cast same turn as drawn
13%
The "good card" funnel
247 brought · 117 playersBrought to game
247
Ever drawn
47
Reached battlefield
23
Still on board at game end
0
≥ -14.9pp
Players who cast this card win 17% of the time (n=21) , vs 16% when it never left the library (n=171).
When players drew this card but left it in hand, they won 18% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -14.9pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances60.4%
Graveyard
11.3%
Exile
28.3%
Hand
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
88 decks
-
2
The Reaper, King No More
14 decks
-
3
Hapatra, Vizier of Poisons
9 decks
-
4
High Perfect Morcant
2 decks
-
5
Massacre Girl, Known Killer
2 decks
-
6
Agent Frank Horrigan
1 decks
-
7
Maha, Its Feathers Night
1 decks
-
8
M.O.D.O.K.
1 decks
-
9
Prava of the Steel Legion
1 decks
-
10
The Great Goblin
1 decks
Card text
Incremental Blight
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Chuck Lukacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.