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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Card Preview
Incremental Blight
Times Brought
271
Decks Running
145
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Incremental Blight
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Chuck Lukacs
Final zone distribution
63 instances1.6%
Battlefield
58.7%
Graveyard
1.6%
Exile
38.1%
Hand
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
112 decks
-
2
The Reaper, King No More
15 decks
-
3
Hapatra, Vizier of Poisons
5 decks
-
4
High Perfect Morcant
5 decks
-
5
Agent Frank Horrigan
2 decks
-
6
Massacre Girl, Known Killer
2 decks
-
7
The Great Goblin
2 decks
-
8
Kenrith, the Returned King
1 decks
-
9
The Scorpion God
1 decks
The "good card" funnel
271 brought · 136 playersBrought to game
271
Ever drawn
60
Reached battlefield
36
Still on board at game end
1
≥ -11.6pp
Players who cast this card win 23% of the time (n=30) , vs 24% when it never left the library (n=149).
When players drew this card but left it in hand, they won 19% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -11.6pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
0%
T4
19%
T5
61%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
22%
(7 / 36 cast on T5)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.