collections_bookmark Part of Final Fantasy
Incubation Druid card art
Card Preview

Incubation Druid

{1} {G} · Creature — Elf Druid · March of the Machine Commander (MOC)
Times Brought
1128
Decks Running
535
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Incubation Druid card

Incubation Druid

{1} {G}
Creature — Elf Druid
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0 / 2
March of the Machine Commander (MOC) · Rare · Illustrated by Daniel Ljunggren

Final zone distribution

257 instances
1.9%
Library
47.9%
Battlefield
23.3%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1129 brought · 472 players
Brought to game
1129
Ever drawn
244
Reached battlefield
184
Still on board at game end
123

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 29% of the time (n=145) , vs 26% when it never left the library (n=644).

When players drew this card but left it in hand, they won 27% (n=47).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -1.3pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=184
13%
T1
18%
T2
12%
T3
11%
T4
11%
T5
32%
T6-9
4%
T10+
Median 4.0 P25 2 · P75 7 · max 14
On curve 30% (33 / 184 cast on T2) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.