collections_bookmark
Part of Final Fantasy
Card Preview
Insomnia, Crown City
Land — Town
·
Final Fantasy (FIN)
Times Brought
167
Decks Running
84
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Insomnia, Crown City
Land — Town
This land enters tapped.
: Add
or
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Jonas De Ro
Final zone distribution
35 instances68.6%
Battlefield
8.6%
Graveyard
2.9%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
29 decks
-
2
Edgar Markov
7 decks
-
3
Jodah, the Unifier
5 decks
-
4
Cecil, Dark Knight // Cecil, Redeemed Paladin
3 decks
-
5
Kaalia of the Vast
3 decks
-
6
Marina Vendrell
3 decks
-
7
Noctis, Prince of Lucis
3 decks
-
8
Y'shtola, Night's Blessed
3 decks
-
9
Amalia Benavides Aguirre
2 decks
-
10
Atraxa, Praetors' Voice
2 decks
The "good card" funnel
167 brought · 81 playersBrought to game
167
Ever drawn
33
Reached battlefield
25
Still on board at game end
24
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.0pp
Players who cast this card win 18% of the time (n=17) , vs 25% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.1pp; 95% confidence interval -19.0pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
28%
T1
16%
T2
12%
T3
4%
T4
8%
T5
28%
T6-9
4%
T10+
Median
3
P25
1
· P75
6
· max
11
Cast same turn as drawn
64%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.