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Part of Final Fantasy
Live Play Data
Insomnia, Crown City
Land — Town
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
146
Decks Running
73
Median Cast Turn
6
Drawn → Played
88%
Format
First-cast turn
n=43
12%
T1
9%
T2
9%
T3
5%
T4
14%
T5
37%
T6-9
14%
T10+
Median
6
P25
3
· P75
8
· max
13
Cast same turn as drawn
53%
The "good card" funnel
146 brought · 73 playersBrought to game
146
Ever drawn
49
Reached battlefield
43
Still on board at game end
41
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 36% of the time (n=41) , vs 24% when it never left the library (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval -5.2pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
82.0%
Battlefield
10.0%
Graveyard
6.0%
Hand
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
30 decks
-
2
Edgar Markov
4 decks
-
3
Arna Kennerüd, Skycaptain
2 decks
-
4
Cecil, Dark Knight // Cecil, Redeemed Paladin
2 decks
-
5
Jodah, the Unifier
2 decks
-
6
Judge Magister Gabranth
2 decks
-
7
Terra, Herald of Hope
2 decks
-
8
Terra, Magical Adept // Esper Terra
2 decks
-
9
The Destined Warrior
2 decks
-
10
Y'shtola, Night's Blessed
2 decks
Card text
Insomnia, Crown City
Land — Town
This land enters tapped.
: Add
or
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.