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Part of Final Fantasy
Live Play Data
Insomnia, Crown City
Land — Town
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
204
Decks Running
96
Median Cast Turn
5.0
Drawn → Played
90%
Format
First-cast turn
n=56
13%
T1
11%
T2
13%
T3
7%
T4
13%
T5
32%
T6-9
13%
T10+
Median
5.0
P25
3
· P75
7
· max
13
Cast same turn as drawn
57%
The "good card" funnel
204 brought · 93 playersBrought to game
204
Ever drawn
62
Reached battlefield
56
Still on board at game end
54
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 29% of the time (n=54) , vs 23% when it never left the library (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -7.7pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances1.5%
Library
83.1%
Battlefield
9.2%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
36 decks
-
2
Terra, Magical Adept // Esper Terra
6 decks
-
3
Edgar Markov
4 decks
-
4
Isshin, Two Heavens as One
3 decks
-
5
Jodah, the Unifier
3 decks
-
6
Kaalia of the Vast
3 decks
-
7
Amalia Benavides Aguirre
2 decks
-
8
Arna Kennerüd, Skycaptain
2 decks
-
9
Cecil, Dark Knight // Cecil, Redeemed Paladin
2 decks
-
10
Doran, Besieged by Time
2 decks
Card text
Insomnia, Crown City
Land — Town
This land enters tapped.
: Add
or
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.