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Part of Fallout
·
Instant
·
Fallout (PIP)
Live Play Data
Inventory Management
2%
Live Inclusion
Times Brought
324
Decks Running
178
Median Cast Turn
7.0
Drawn → Played
38%
Format
First-cast turn
n=30
3%
T1
3%
T2
0%
T3
7%
T4
20%
T5
53%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
11
On curve
7%
(1 / 30 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
324 brought · 174 playersBrought to game
324
Ever drawn
78
Reached battlefield
30
Still on board at game end
4
≥ -6.5pp
Players who cast this card win 39% of the time (n=26) , vs 27% when it never left the library (n=183).
When players drew this card but left it in hand, they won 29% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.9pp; 95% confidence interval -6.5pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances4.0%
Library
4.0%
Battlefield
42.4%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
62 decks
-
2
Dogmeat, Ever Loyal
46 decks
-
3
Lightning, Army of One
16 decks
-
4
Captain America, First Avenger
14 decks
-
5
Mabel, Heir to Cragflame
5 decks
-
6
Three Dog, Galaxy News DJ
5 decks
-
7
Amy Rose
4 decks
-
8
Bruenor Battlehammer
4 decks
-
9
Cloud, Planet's Champion
3 decks
-
10
Karlach, Fury of Avernus
3 decks
Card text
Inventory Management
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Fallout (PIP)
·
Rare
·
Illustrated by Kamila Szutenberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.