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Part of Fallout
·
Instant
·
Fallout (PIP)
Card Preview
Inventory Management
Times Brought
259
Decks Running
129
In Decks
—
Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Inventory Management
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Fallout (PIP)
·
Rare
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Illustrated by Kamila Szutenberg
Final zone distribution
54 instances3.7%
Library
7.4%
Battlefield
38.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
41 decks
-
2
Cloud, Ex-SOLDIER
27 decks
-
3
Captain America, First Avenger
15 decks
-
4
Lightning, Army of One
7 decks
-
5
Amy Rose
5 decks
-
6
Mabel, Heir to Cragflame
4 decks
-
7
Nahiri, Forged in Fury
4 decks
-
8
Three Dog, Galaxy News DJ
4 decks
-
9
Aurelia, the Warleader
3 decks
-
10
Bruenor Battlehammer
3 decks
The "good card" funnel
259 brought · 128 playersBrought to game
259
Ever drawn
46
Reached battlefield
19
Still on board at game end
4
≥ -3.9pp
Players who cast this card win 35% of the time (n=17) , vs 27% when it never left the library (n=167).
When players drew this card but left it in hand, they won 16% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -3.9pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.