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Jecht, Reluctant Guardian // Braska's Final Aeon card art
Live Play Data

Jecht, Reluctant Guardian // Braska's Final Aeon

Legendary Creature — Human Warrior // Legendary Enchantment Creature — Saga Nightmare · Final Fantasy (FIN)
0%
Live Inclusion
Times Brought
178
Decks Running
87
Median Cast Turn
6.0
Drawn → Played
84%
Format

First-cast turn

n=32
0%
T1
6%
T2
13%
T3
9%
T4
19%
T5
41%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 28% (3 / 32 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

179 brought · 76 players
Brought to game
179
Ever drawn
37
Reached battlefield
31
Still on board at game end
10

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.2pp

Players who cast this card win 45% of the time (n=31) , vs 25% when it never left the library (n=114).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.8pp; 95% confidence interval +2.2pp to +37.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
2.2%
Library
22.2%
Battlefield
57.8%
Graveyard
6.7%
Exile
Card text
Jecht, Reluctant Guardian // Braska's Final Aeon card Jecht, Reluctant Guardian // Braska's Final Aeon back face

Jecht, Reluctant Guardian

{3} {B}
Legendary Creature — Human Warrior
Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
4 / 3

Braska's Final Aeon

Legendary Enchantment Creature — Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Jecht Beam — Each opponent discards a card and you draw a card. III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice. Menace
7 / 7
Final Fantasy (FIN) · Rare · Illustrated by Michael MacRae

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.