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Jecht, Reluctant Guardian // Braska's Final Aeon card art
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Jecht, Reluctant Guardian // Braska's Final Aeon

Legendary Creature — Human Warrior // Legendary Enchantment Creature — Saga Nightmare · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
93
Decks Running
31
In Decks
296
Decklist Inclusion
0%
Format
Card text
Jecht, Reluctant Guardian // Braska's Final Aeon card Jecht, Reluctant Guardian // Braska's Final Aeon back face

Jecht, Reluctant Guardian

{3} {B}
Legendary Creature — Human Warrior
Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
4 / 3

Braska's Final Aeon

Legendary Enchantment Creature — Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Jecht Beam — Each opponent discards a card and you draw a card. III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice. Menace
7 / 7
Final Fantasy (FIN) · Rare · Illustrated by Michael MacRae

Final zone distribution

29 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

93 brought · 29 players
Brought to game
93
Ever drawn
25
Reached battlefield
20
Still on board at game end
6

Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.0pp

Players who cast this card win 55% of the time (n=19) , vs 27% when it never left the library (n=56).

Observed gap +27.8pp; 95% confidence interval +5.0pp to +50.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
10%
T2
15%
T3
10%
T4
20%
T5
40%
T6-9
5%
T10+
Median 5.0 P25 4 · P75 8 · max 10
On curve 35% (2 / 20 cast on T4)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.