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Part of Final Fantasy
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Jecht, Reluctant Guardian // Braska's Final Aeon
Legendary Creature — Human Warrior // Legendary Enchantment Creature — Saga Nightmare
·
Final Fantasy (FIN)
Times Brought
127
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Jecht, Reluctant Guardian
Legendary Creature — Human Warrior
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
4 / 3
Braska's Final Aeon
Legendary Enchantment Creature — Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
7 / 7
Final Fantasy (FIN)
·
Rare
·
Illustrated by Michael MacRae
Final zone distribution
37 instances5.4%
Library
35.1%
Battlefield
32.4%
Graveyard
27.0%
Hand
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
10 decks
-
2
Henzie "Toolbox" Torre
6 decks
-
3
Vincent Valentine // Galian Beast
6 decks
-
4
Jodah, the Unifier
4 decks
-
5
Sephiroth, Planet's Heir
4 decks
-
6
Jin Sakai, Ghost of Tsushima
3 decks
-
7
Atraxa, Grand Unifier
2 decks
-
8
Kenrith, the Returned King
2 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
10
Aminatou, Veil Piercer
1 decks
The "good card" funnel
127 brought · 58 playersBrought to game
127
Ever drawn
32
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
First-cast turn
n=24
4%
T1
4%
T2
4%
T3
25%
T4
17%
T5
33%
T6-9
13%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
38%
(6 / 24 cast on T4)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.