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Jecht, Reluctant Guardian // Braska's Final Aeon card art
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Jecht, Reluctant Guardian // Braska's Final Aeon

Legendary Creature — Human Warrior // Legendary Enchantment Creature — Saga Nightmare · Final Fantasy (FIN)
Times Brought
127
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Jecht, Reluctant Guardian // Braska's Final Aeon card Jecht, Reluctant Guardian // Braska's Final Aeon back face

Jecht, Reluctant Guardian

{3} {B}
Legendary Creature — Human Warrior
Menace Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
4 / 3

Braska's Final Aeon

Legendary Enchantment Creature — Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Jecht Beam — Each opponent discards a card and you draw a card. III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice. Menace
7 / 7
Final Fantasy (FIN) · Rare · Illustrated by Michael MacRae

Final zone distribution

37 instances
5.4%
Library
35.1%
Battlefield
32.4%
Graveyard
27.0%
Hand

The "good card" funnel

127 brought · 58 players
Brought to game
127
Ever drawn
32
Reached battlefield
20
Still on board at game end
13

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

First-cast turn

n=24
4%
T1
4%
T2
4%
T3
25%
T4
17%
T5
33%
T6-9
13%
T10+
Median 5.0 P25 4 · P75 7 · max 15
On curve 38% (6 / 24 cast on T4)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.