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Jill, Shiva's Dominant // Shiva, Warden of Ice card art
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Jill, Shiva's Dominant // Shiva, Warden of Ice

Legendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga Elemental · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
144
Decks Running
43
In Decks
303
Decklist Inclusion
0%
Format
Card text
Jill, Shiva's Dominant // Shiva, Warden of Ice card Jill, Shiva's Dominant // Shiva, Warden of Ice back face

Jill, Shiva's Dominant

{2} {U}
Legendary Creature — Human Noble Warrior
When Jill enters, return up to one other target nonland permanent to its owner's hand. {3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
2 / 2

Shiva, Warden of Ice

Legendary Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter.) I, II — Mesmerize — Target creature can't be blocked this turn. III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
4 / 5
Final Fantasy (FIN) · Rare · Illustrated by Arif Wijaya

Final zone distribution

48 instances
6.3%
Library
22.9%
Battlefield
33.3%
Graveyard
12.5%
Exile

The "good card" funnel

144 brought · 40 players
Brought to game
144
Ever drawn
37
Reached battlefield
28
Still on board at game end
11

Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.6pp

Players who cast this card win 48% of the time (n=24) , vs 25% when it never left the library (n=91).

Observed gap +22.7pp; 95% confidence interval +2.6pp to +42.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
7%
T2
7%
T3
18%
T4
14%
T5
39%
T6-9
14%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 14% (2 / 28 cast on T3) Cast same turn as drawn 39%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.