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Junk Winder card art
Live Play Data

Junk Winder

{5} {U} {U} · Creature — Serpent · Murders at Karlov Manor Commander (MKC)
1%
Live Inclusion
Times Brought
494
Decks Running
210
Median Cast Turn
7.0
Drawn → Played
57%
Format

First-cast turn

n=62
0%
T1
0%
T2
0%
T3
6%
T4
15%
T5
55%
T6-9
24%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 60% (11 / 62 cast on T7) Cast same turn as drawn 22%

The "good card" funnel

494 brought · 206 players
Brought to game
494
Ever drawn
108
Reached battlefield
62
Still on board at game end
33

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.8pp

Players who cast this card win 42% of the time (n=57) , vs 26% when it never left the library (n=325).

When players drew this card but left it in hand, they won 31% (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.8pp; 95% confidence interval +2.8pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

126 instances
4.0%
Library
26.2%
Battlefield
28.6%
Graveyard
10.3%
Exile
Card text
Junk Winder card

Junk Winder

{5} {U} {U}
Creature — Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
Murders at Karlov Manor Commander (MKC) · Uncommon · Illustrated by Campbell White

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.