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Part of Bloomburrow
·
Creature — Serpent
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Junk Winder
1%
Live Inclusion
Times Brought
494
Decks Running
210
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=62
0%
T1
0%
T2
0%
T3
6%
T4
15%
T5
55%
T6-9
24%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
60%
(11 / 62 cast on T7)
Cast same turn as drawn
22%
The "good card" funnel
494 brought · 206 playersBrought to game
494
Ever drawn
108
Reached battlefield
62
Still on board at game end
33
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 42% of the time (n=57) , vs 26% when it never left the library (n=325).
When players drew this card but left it in hand, they won 31% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.8pp; 95% confidence interval +2.8pp to +28.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
126 instances4.0%
Library
26.2%
Battlefield
28.6%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
44 decks
-
2
Xyris, the Writhing Storm
18 decks
-
3
Morska, Undersea Sleuth
14 decks
-
4
Hylda of the Icy Crown
11 decks
-
5
Koma, Cosmos Serpent
9 decks
-
6
Volo, Guide to Monsters
9 decks
-
7
Adrix and Nev, Twincasters
6 decks
-
8
Runo Stromkirk // Krothuss, Lord of the Deep
6 decks
-
9
The Watcher in the Water
6 decks
-
10
Brudiclad, Telchor Engineer
5 decks
Card text
Junk Winder
Creature — Serpent
Affinity for tokens (This spell costs
less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
Murders at Karlov Manor Commander (MKC)
·
Uncommon
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.