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Junk Winder card art
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Junk Winder

{5} {U} {U} · Creature — Serpent · Murders at Karlov Manor Commander (MKC)
Times Brought
532
Decks Running
261
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Junk Winder card

Junk Winder

{5} {U} {U}
Creature — Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
Murders at Karlov Manor Commander (MKC) · Uncommon · Illustrated by Campbell White

Final zone distribution

105 instances
4.8%
Library
35.2%
Battlefield
14.3%
Graveyard
1.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

532 brought · 244 players
Brought to game
532
Ever drawn
100
Reached battlefield
55
Still on board at game end
37

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.5pp

Players who cast this card win 29% of the time (n=48) , vs 24% when it never left the library (n=322).

When players drew this card but left it in hand, they won 26% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval -2.5pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=55
0%
T1
0%
T2
2%
T3
5%
T4
11%
T5
65%
T6-9
16%
T10+
Median 7 P25 6 · P75 9 · max 17
On curve 60% (11 / 55 cast on T7) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.