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Part of Fallout
: Add
.

,
, Sacrifice this land: Create three Junk tokens. (They're artifacts with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Card Preview
Junktown
Land
·
Fallout (PIP)
Times Brought
157
Decks Running
65
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Junktown
Land
Fallout (PIP)
·
Rare
·
Illustrated by Calder Moore
Final zone distribution
42 instances57.1%
Battlefield
28.6%
Graveyard
4.8%
Exile
9.5%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
52 decks
-
2
Cait Sith, Fortune Teller
2 decks
-
3
Jaws, Relentless Predator
2 decks
-
4
Faldorn, Dread Wolf Herald
1 decks
-
5
Flubs, the Fool
1 decks
-
6
Gimbal, Gremlin Prodigy
1 decks
-
7
Isshin, Two Heavens as One
1 decks
-
8
Krenko, Baron of Tin Street
1 decks
-
9
Magda, Brazen Outlaw
1 decks
-
10
Maximus, Knight Apparent
1 decks
The "good card" funnel
157 brought · 60 playersBrought to game
157
Ever drawn
29
Reached battlefield
26
Still on board at game end
24
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.2pp
Players who cast this card win 11% of the time (n=19) , vs 22% when it never left the library (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -11.4pp; 95% confidence interval -22.2pp to -0.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
19%
T1
15%
T2
4%
T3
19%
T4
19%
T5
19%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
5
· max
10
Cast same turn as drawn
50%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.