Kappa Cannoneer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Kappa Cannoneer
Final zone distribution
204 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
72 decks
-
2
Sai, Master Thopterist
65 decks
-
3
Kilo, Apogee Mind
52 decks
-
4
Aloy, Savior of Meridian
28 decks
-
5
Mendicant Core, Guidelight
27 decks
-
6
Tony Stark // The Invincible Iron Man
20 decks
-
7
Morska, Undersea Sleuth
17 decks
-
8
Urza, Lord High Artificer
13 decks
-
9
Golbez, Crystal Collector
12 decks
-
10
Shorikai, Genesis Engine
12 decks
The "good card" funnel
937 brought · 431 playersOnce cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=77) , vs 23% when it never left the library (n=530).
When players drew this card but left it in hand, they won 25% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -0.7pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.