Kappa Cannoneer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
67 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
26 decks
-
2
Kilo, Apogee Mind
15 decks
-
3
Mendicant Core, Guidelight
15 decks
-
4
Aloy, Savior of Meridian
14 decks
-
5
Golbez, Crystal Collector
6 decks
-
6
Morska, Undersea Sleuth
6 decks
-
7
Shorikai, Genesis Engine
6 decks
-
8
Tony Stark // The Invincible Iron Man
6 decks
-
9
Breya, Etherium Shaper
5 decks
-
10
Urza, Lord High Artificer
4 decks
The "good card" funnel
296 brought · 151 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=29) , vs 23% when it never left the library (n=177).
When players drew this card but left it in hand, they won 26% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.7pp; 95% confidence interval -8.9pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33Full analysis unlocks as more games are tracked. Stats refresh nightly.