Karn's Bastion
72% of drawn Karn's Bastion copies are cast before the game ends, and decks that resolve it win 26% of the time versus 20% when it stays buried in the library.
Karn's Bastion is a colorless proliferate land that slots into any counter-based Commander deck. Across 757 tracked multiplayer games on Playgroup Live, it sits in 412 of 9388 decks, an inclusion rate of 4%. That number is narrow by design: the card rewards strategies that already generate counters, so it self-selects into a specific corner of the format.
The cast pattern tells the real story. 72% of drawn copies reach the battlefield, a high conversion rate for a tap-land with a five-mana activated ability. Median first cast lands on turn 4, consistent with players treating it as a mid-game engine piece rather than an early ramp land. Once it resolves, 92% stickiness confirms opponents rarely bother removing a land, even one that proliferates.
The win-rate delta is a directional early signal. Decks that cast Karn's Bastion finish at 26%, compared to 20% when it never leaves the library. That is a +5.3 percentage-point gap across 119 cast observations and 579 library observations. The confidence interval for that delta still crosses zero on this sample size, so treat it as consistent directional signal rather than a proven edge. The commander distribution is well-spread across 344 distinct players, with no single contributor driving more than 3% of tracked instances.
- 4% of tracked Commander decks include Karn's Bastion
- 72% of drawn copies reach the battlefield before the game ends
- T4 median first-cast turn, fitting it as a mid-game engine piece
- 92% battlefield stickiness once it resolves, lands rarely get removed
- +5.3pp directional win-rate lift when cast versus sitting in the library
- 344 distinct players have brought Karn's Bastion to a tracked game
First-cast turn
n=121The "good card" funnel
804 brought · 344 playersOf 804 copies brought to games, 167 were drawn, 121 of those were cast, and the vast majority stayed on the battlefield through the end of the game.
Players who cast this card win 26% of the time (n=119) , vs 20% when it never left the library (n=579).
When players drew this card but left it in hand, they won 21% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.3pp; 95% confidence interval -2.5pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
191 instancesMost Karn's Bastion copies finish on the battlefield or in hand, a direct consequence of it being a land. The small number in the graveyard reflects the handful of cases where it was destroyed or sacrificed.
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
26 decks
-
2
Kilo, Apogee Mind
21 decks
-
3
Hakbal of the Surging Soul
20 decks
-
4
Inspirit, Flagship Vessel
19 decks
-
5
The Wise Mothman
10 decks
-
6
Kratos, Stoic Father
9 decks
-
7
Brimaz, Blight of Oreskos
8 decks
-
8
Commodore Guff
8 decks
-
9
The Serpent Society
8 decks
-
10
Ixhel, Scion of Atraxa
6 decks
Atraxa, Praetors' Voice leads with 24 decks, but the list spreads across more than ten commanders, showing that Karn's Bastion is a format-wide counter-strategy staple rather than a single-commander pet card.