collections_bookmark Part of Commander Masters
Karn's Bastion card art
Card Preview

Karn's Bastion

Land · Edge of Eternities Commander (EOC)
Times Brought
3101
Decks Running
1468
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Karn's Bastion card

Karn's Bastion

Land
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Edge of Eternities Commander (EOC) · Rare · Illustrated by Adam Paquette

Final zone distribution

667 instances
1.8%
Library
73.9%
Battlefield
7.5%
Graveyard
2.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

3103 brought · 1154 players
Brought to game
3103
Ever drawn
631
Reached battlefield
510
Still on board at game end
493

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.4pp

Players who cast this card win 28% of the time (n=399) , vs 24% when it never left the library (n=1778).

When players drew this card but left it in hand, they won 26% (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval +0.4pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=510
11%
T1
11%
T2
15%
T3
16%
T4
13%
T5
29%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 6 · max 20
Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.