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Kefka, Dancing Mad card art
Live Play Data

Kefka, Dancing Mad

{5} {B} {R} · Legendary Creature — Human Wizard · Final Fantasy Commander (FIC)
2%
Live Inclusion
Times Brought
692
Decks Running
320
Median Cast Turn
7
Drawn → Played
61%
Format

First-cast turn

n=131
1%
T1
0%
T2
3%
T3
5%
T4
18%
T5
60%
T6-9
13%
T10+
Median 7 P25 5 · P75 8 · max 18
On curve 63% (19 / 131 cast on T7) Cast same turn as drawn 24%

The "good card" funnel

692 brought · 302 players
Brought to game
692
Ever drawn
186
Reached battlefield
113
Still on board at game end
55

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 27% of the time (n=99) , vs 23% when it never left the library (n=381).

When players drew this card but left it in hand, they won 27% (n=65).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval -5.0pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

222 instances
3.6%
Library
24.8%
Battlefield
36.5%
Graveyard
9.5%
Exile

Commanders that played this card

in tracked games
Card text
Kefka, Dancing Mad card

Kefka, Dancing Mad

{5} {B} {R}
Legendary Creature — Human Wizard
During your turn, Kefka has indestructible. At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
6 / 6
Final Fantasy Commander (FIC) · Rare · Illustrated by Anton Solovianchyk

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.