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Kefka, Dancing Mad card art
Live Play Data

Kefka, Dancing Mad

{5} {B} {R} · Legendary Creature — Human Wizard · Final Fantasy Commander (FIC)
2%
Live Inclusion
Times Brought
531
Decks Running
260
Median Cast Turn
7
Drawn → Played
58%
Format

First-cast turn

n=91
1%
T1
0%
T2
3%
T3
5%
T4
20%
T5
55%
T6-9
15%
T10+
Median 7 P25 5 · P75 8 · max 18
On curve 63% (13 / 91 cast on T7) Cast same turn as drawn 28%

The "good card" funnel

531 brought · 246 players
Brought to game
531
Ever drawn
134
Reached battlefield
78
Still on board at game end
37

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.6pp

Players who cast this card win 25% of the time (n=70) , vs 24% when it never left the library (n=307).

When players drew this card but left it in hand, they won 28% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.9pp; 95% confidence interval -9.6pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

159 instances
4.4%
Library
23.3%
Battlefield
35.2%
Graveyard
9.4%
Exile
Card text
Kefka, Dancing Mad card

Kefka, Dancing Mad

{5} {B} {R}
Legendary Creature — Human Wizard
During your turn, Kefka has indestructible. At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
6 / 6
Final Fantasy Commander (FIC) · Rare · Illustrated by Anton Solovianchyk

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.