Live Play Data
Kiki-Jiki, Mirror Breaker
2%
Live Inclusion
Times Brought
976
Decks Running
432
Median Cast Turn
6.0
Drawn → Played
58%
Format
First-cast turn
n=144
3%
T1
3%
T2
3%
T3
10%
T4
18%
T5
53%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
38%
(26 / 144 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
977 brought · 388 playersBrought to game
977
Ever drawn
242
Reached battlefield
141
Still on board at game end
86
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.3pp
Players who cast this card win 39% of the time (n=128) , vs 25% when it never left the library (n=611).
When players drew this card but left it in hand, they won 15% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval +5.3pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
260 instances6.2%
Library
33.1%
Battlefield
21.2%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
119 decks
-
2
Norin the Wary
15 decks
-
3
Obeka, Brute Chronologist
15 decks
-
4
The Jolly Balloon Man
14 decks
-
5
Shadow the Hedgehog
11 decks
-
6
Deadpool, Trading Card
9 decks
-
7
Grenzo, Dungeon Warden
9 decks
-
8
Muxus, Goblin Grandee
8 decks
-
9
Ruric Thar, the Unbowed
8 decks
-
10
Winota, Joiner of Forces
8 decks
Card text
Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2 / 2
Iconic Masters (IMA)
·
Mythic
·
Illustrated by Steven Belledin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.