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Part of Tarkir Dragonstorm
Card Preview
Kishla Village
Land
·
Tarkir: Dragonstorm (TDM)
Times Brought
121
Decks Running
63
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Kishla Village
Land
This land enters tapped unless you control an Island or a Swamp.
: Add
.

,
: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Tarkir: Dragonstorm (TDM)
·
Rare
·
Illustrated by Bruce Brenneise
Final zone distribution
35 instances8.6%
Library
71.4%
Battlefield
8.6%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
8 decks
-
2
Muldrotha, the Gravetide
4 decks
-
3
Teval, Arbiter of Virtue
3 decks
-
4
Vanille, Cheerful l'Cie
3 decks
-
5
Betor, Ancestor's Voice
2 decks
-
6
Chatterfang, Squirrel General
2 decks
-
7
Glarb, Calamity's Augur
2 decks
-
8
Grolnok, the Omnivore
2 decks
-
9
The Mycotyrant
2 decks
-
10
The Wise Mothman
2 decks
The "good card" funnel
121 brought · 60 playersBrought to game
121
Ever drawn
30
Reached battlefield
26
Still on board at game end
25
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.5pp
Players who cast this card win 38% of the time (n=19) , vs 21% when it never left the library (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.7pp; 95% confidence interval +5.5pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
23%
T1
19%
T2
4%
T3
4%
T4
12%
T5
38%
T6-9
0%
T10+
Median
4.5
P25
2
· P75
6
· max
8
Cast same turn as drawn
73%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.